Poisons in D&D 5e explained. He failed his save and died. D&D 5e has really simplified the use of poisons. No more initial and secondary damage. No more ability damage. No onset time. No multiple saves (I was always forgetting to require the second saving throw a few minutes later for secondary damage). And, of course, no save or die. D&D 5e Compendium Tool. Site made with love by @BlueHoodie using the Lion's Den data. Credits here!
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The Goddess of the sun entrusted them with a sword, called the Moonblade, which was capable of wielding the power of all Six Aspects at once. The other tribes became jealous of the power the Moon tribe, and after the initial invasion of humans and dwarves every tribe refused to let the Moon tribe use their Aspect to fully power the Moonblade. RPG Tinker is a tool for building NPCs for D&D 5e. Here you can choose a template, abilities scores, and hitdices. With that we generate an NPC ready to use in battle! You can even print/pdf it! The tool is under construction and receiving new features each day. It probably has some (or many) errors in it. Help improving it by giving your feedback!
Arilyn's moonblade Basic Information Type Moonblade (sword) Arilyn's moonblade was the hereditary moonblade wielded by Arilyn Moonblade, having been passed to her by her mother, Princess Amnestria of Evermeet. Contentsshow Description The sword and its hilt appeared antique. After Amnestria. D&D 5th Edition. Most sentient items are Weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient. Sentient Magic Items function as NPCs under the GM’s control. Dmg mori cmx price. Any activated property of the item is under the item’s control, not its wielder’s.
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Armor Class: 13 (Padded)
Hit Points: 130 (20d8 +40)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
DEX
14 (+2)
INT
14 (+2)
CHA
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18 (+4) Actions
Scimitar.Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) slashing damage.
Ad&d dmg cover art. Properties: Finesse, Light, Spells
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10)
Cantrips (at will): True Strike, Blade Ward, Message, Friends, Mage Hand,
1st level (4 slots): Illusory Script, Identify, Cure Wounds, Detect Magic,
2nd level (3 slots): Blindness/Deafness, Cloud of Daggers, Calm Emotions, Silence, Heat Metal,
3rd level (3 slots): Tongues,
4th level (3 slots): Compulsion, Locate Creature, Freedom of Movement, Hallucinatory Terrain, Greater Invisibility, Dimension Door,
5th level (3 slots): Modify Memory, Mass Cure Wounds,
6th level (2 slots): Find the Path, True Seeing, Programmed Illusion,
7th level (2 slots): Forcecage,
8th level (1 slots): Dominate Monster,
9th level (1 slots): Power Word Kill,
Special AbilitiesDmg 5e PdfFame and Glamour: The minstrel is a bon vivant who tries to live the most of his life each day and has a renown for his increadible ability with music, dance and charm. Simply by playing a show or chatting with right persons he can make others pay his modest life expenses. With a CR 3 this benefit goes to Comfortable, CR 10 Wealthy and CR 15 Aristocrat life style.Contacts, Enemies and Allies: He knows a lot of people on his region and made a lot of good and bad choices during his life. He has a incredible high chance to have met or to be known by anyone. The GM can roll a d10 to see if another NPC know the Minstrel, on 1 the Minstrel is hated by the NPC, on 2-3 the NPC is unfrendly, on 4-7 the NPC don't know him, on 8 he has a minor connection, a friend in common, member of family, etc; on 9 the minstrel already worked for the NPC and on a 10 he is an old friend or someone who owns the minstrel a favor. Tool Proficiency: The minstrel is proficient with 2 Musical instruments of his choice and 2 kinds of Gaming Sets. Racial FeaturesAbility Modifiers: +1 Wis, +2 Cha Darkvision: 60ft (18m / 12sqr) Celestial Resistance: You have resistante to necrotic and radiant damage. Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest. Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest. Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it. Moonblade 5e DmgLanguages: speaks Common and Celestial Dnd 5e Dmg Pdf DownloadCharacter created at rpgtinker.comComments are closed.
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