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Then thats a whole other world that expands to semi-pro to pro.If you need more information. Feel free to ask. Once you hit global. Cs dmg 2017.
Totem Crit Or Dmg Free
I understand there are many types of totems as well as the totem support gems. I've seen many people upgrading Spell/Elemental Damage passives to increase the effect of spells used along side the Spell Totem support gem, which makes a lot sense. Seeing this I have two questions: 1) Do Spell/Elemental Damage passives work for Flame, Shockwave and Searing Bond Totems like they do for Spell Totems? 2) Am I likely to get more DPS using Spell Totem or using the regular totem skills? | Posted by B3ndetta on Jan 19, 2014, 3:40:24 PM |
1) That doesn't depend on whether it's totem or not, it depends only on its effect having 'spell' damage type or not. All effects that do not involve weapon damage are technically spells, some also do 'spell' damage and some do not. There are four base damage types in the game, any damage you did can be only one of those. attack spell secondary damage over time Flame totem does spell damage. Shockwave totem does not, it's secondary damage, just like bear trap and detonate dead. Searing bond is damage over time. 2) Depends on the spell, some perform better, some perform worse. Shockwave totem doesn't have high damage and it's hard to scale it so most spell totems will do more, its value is in utility. Incinerate spell totem is stronger than flame totem and costs less mana. On the other hand firestorm totem is most likely worse for single targets and small groups than flame totem but has more area. Native totems are not too versatile, either, they're only fire damage as it's associated with STR stat. Есть один путь - наверх! ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | Posted by on Jan 19, 2014, 4:54:08 PM |
Thank you very much for your reply, I searched ages for these sort of answers before. I've also done some tests myself and seen how the regular totems are affected by spell/elemental damage buffs. I think I am likely to use the regular native totems in my build as it will save gem sockets and all :D | Posted by B3ndetta on Jan 19, 2014, 5:39:10 PM |
Bump! @raics Thank you for your detailed answer. Was wondering why all my +spell dmg gear and gems weren't doing anything to Searing Bond. Thanks again | Posted by BrewWarrior on May 12, 2014, 6:25:53 AM |
' Since raics post spell totem has been nerfed a bit in patch 1.1.0: With those changes i would say that spell totem - incinerate is no longer stronger than flame totem as the former now has a multiplicative cast speed penalty which is especially bad for incinerate as its damage scales over time. Chars with easy access to eldritch battery or blood magic to compensate the high mana cost of flame totem are better off using that instead of incinerate. | Posted by Bada_Bing on May 12, 2014, 10:03:20 AM |
' Right, flame totem is stronger now, with the last nerf to spell totem support gem, incinerate not only does less DPS than before but also gains stacks slower. Есть один путь - наверх! ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | Posted by on May 12, 2014, 10:13:33 AM |
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The totems deal damage based on the life consumed, just like it does when you self cast it. He's wrong about it being so important, though, especially in the context of using Soul Mantle. Its a good damage stat on your jewels but its not much better (if any) than other damage rolls, depends how much% inc totem life (and% inc damage) you have. Chain and Static blows isn't used because critical hits already cause shock, and it's 8 points out of the way. Without resolute technique the effective damage increase that chain provides isn't. Look for life and damage stats such as Totem damage, crit multi, lightning damage, area damage etc. Drop totems, run fast, stay underlevelled for your zone. Not much more to say. I will stress something for new players or slower players, your leveling speed through acts 1-10 has very little to do with how many monsters you kill.
Going Crit with flame totems also gives you the Option to use Blood Magic keystone and use an Infernal Mantle. Defense wise its not so much a difference compared to non crit, because to do reasonable amounts of damage you would probably go atleast double curse and still use Three dragons for the shock chance, maybe with the Shock cluster in the witch area. Oct 20, 2019 - x% Increased Totem Damage. Have been running totems with power charges in many of my builds and it provides us with extra crit change, spell dmg (node from tree) and 4% extra damage inc power charge. Regards, Mrseanconnor. Posted by Havock5700 on Oct 6, 2019, 6:06:28 AM.