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Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008. In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players. AD is normally written in small capitals and is traditionally placed before the numerals, as in AD 375 (not 375 AD). The reason for this is that AD is an abbreviation of anno domini, which means ‘in the year of our Lord’. Airworthiness Directives (ADs) are legally enforceable regulations issued by the FAA in accordance with 14 CFR part 39 to correct an unsafe condition in a product.Part 39 defines a product as an aircraft, engine, propeller, or appliance.
Uhhh.. that is not the Dungeon Master |
For me, this will make for a fascinating test. My encounters group is full of people who do not buy books, they do not know the rules, and some of them do not even own dice. And yet they come to play D&D week after week, month after month. I honestly believe that they will not download this COMPLETELY FREE document, let alone read it! I have no idea why these people are like this. This is why I can't care about Encounters like I do my home campaign.
Last Friday, I was able to work the parody Castle Greyhawk into my D&D Next campaign. It's a long story, but basically the heroes can go there when they dream and keep the loot they find.
'The unicorn horns.. urp. will be MINE' |
Castle Greyhawk went fine. The most well-received things were the jet-propelled stalagmites and the uni ducks. The group seemed to enjoy tricking the 'Cretin' (a really dumb ettin). One player has a habit of 'collecting' NPCs. She wants to have a 'harem' or something. So a few creatures were abducted and brought into the real world: One minitaur, one uniduck, 5 miniature giants (fire, stone, hill and 2 frost giants - 5 feet tall).
If she does this for each level of Castle Greyhawk, their home (they live in a keep in a haunted forest) will be overflowing with completely ridiculous NPCs. That's fine with me, I love having NPCs interact in weird ways and seeing what happens.
Yesterday, I ranked the Top Five Player's Handbook covers. Today, I am going to do the same for the Dungeon Master's Guide. Again. I will pick my favorite from each edition. A commenter pointed out to me that the orange spine Player's Handbook cover was better than some. I agree. I just didn't want to overload the list with books from the same few editions.
I think I will also do a 'Basic D&D'/boxed set list, too. Obviously, Larry Elmore's red box art is going to be difficult to beat.
Now let's look at the Top Five D&D Dungeon Master's Guide Covers By Edition:
5. 5th Edition Dungeon Master's Guide
Ad Hominem
I'm not sure if this is the final art, but it's what we have to go on for now. I like the lich, though his headgear is a little goofy. I don't like how undetailed and dark the lich's garb is. I really don't like the choice of using purple as the dominant color. I wish they would have gone with black and red. I guess maybe the red might conflict with the trade dress.
I don't like the pseudo-realistic style, with the white lighting and the lit mist. It's so real that it looks like they're on the set of the Mortal Kombat TV show. It looks like a straight-to-DVD movie set.
But what I really don't like about this cover is the hero. Does he have to look right at us? And does his hair have to stick up like that? I don't want to play that guy, and I don't want to play with that guy at my table. Everything is the same color and it all blends together and is, in my opinion, unappealing and forgettable.
4. 2nd Edition Dungeon Master's Guide
The thing I like the most about this cover is the colors. It's very bright and eye-catching. I love the Easley dragon. His dragons always had a heavy, distinctive look to them. They are brutish and powerful.
I don't know what the hell the deal with this wizard is. He is made of swirling energy..? Is he really shooting fire at a red dragon? And what exactly is the story with those bubbles on the left hand side? Why the hell are they there?
Clearly, this cover isn't too interested in telling a story, but rather it just focuses on making a pleasing swirl of colors that create an attractive piece of cover art. I like it.
3. 3rd Edition Dungeon Master's Guide
A lot of my complaints about the 3.5 Player's Handbook apply here. I hate the 'Core Rulebook' text and I just feel like this was not the optimal idea for a cover. That said, from what I understand, these books sold extremely well, so who am I to argue with success?
There's something about this cover that I really like. What a weird idea. A tome with a (rotating?) metal globe embedded in it. It's cool. You could make a cool magic item inspired by this design. The world could be your fantasy world. What would be in this book? Secrets of your campaign world? The laws of creation? While I prefer a different style of cover, this one works and I like looking at it.
Ad Krant
2. 4th Edition Dungeon Master's GuideThis thing is awesome. It's so simple. A red dragon looking at a magic scrying orb. The dragon looks incredibly cool. Wayne Reynolds is the man. But what I love the most is that this monster is looking at the heroes from the Player's Handbook cover. What a cool idea! This is a fantastic cover.
1. 1st Edition Dungeon Master's Guide
This is not even close. The orange spine AD&D 1st edition DMG cover is so much better than any other. This robed guy - he could be an evil wizard, or he could be you: the dungeon master. He has the key to the dungeon, and beyond him is a horde of monsters and a huge pile of gold with a shimmering beam of light striking it.
This tells you what you are and what your job is. You are the DM. You hold the key to everything. That's the fun of being a Dungeon Master. You get to sit down with your friends and create a great movie or novel - and nobody knows how it is going to end.
Tomorrow I run Dead in Thay. I've had a week to recover from the Bullying Incident. Tomorrow I'm going to have a little talk with them and hopefully we can put this 'you're a horrible cleric' business behind us for good. I'll let you know how it goes.
(VincentDarlage)
is one of the core books for AD&D 2nd Edition. It contains the rules needed to run an AD&D game.
Presentation
The Dungeon Master's Guide is a 192-page, hardcover volume. It has black-and-white text with blue headings. Most of the artwork is blue, but some pieces are black and white, and a few full page pieces of art are full color. The text is arranged in three columns, like the Player's Handbook. It has a Jeff Easley cover painting of a stretched out wizard battling a dragon in a chaotic swirl of color. It was difficult to really get a handle on what was happening there.
The Good Stuff
It lists magic items.
The Bad Stuff
The 2nd Edition Dungeon Master's Guide is probably one of the worst DMGs out there if you are an experienced DM. I rarely needed it when running games - most of what I needed was in the Monstrous Compendiums, Monstrous Manual, or the Player's Handbook. I pretty much only needed the pages with the magic items.
The art is lackluster. Most of it was just plain bad (see page 32). Much of it looked like clip art, often with Celtic knotwork around it. Unlike the artwork in the 1st Edition book and the later 3rd Edition book, none of it was particularly exciting or inspiring. I was amused however that the painting on page 8 clearly has a monster clearly ripped off from Conan the Destroyer, though.
Conclusion
As an experienced DM who had been playing AD&D for about a decade before I switched to 2nd Edition, I was disappointed in this book. I read and re-read the old DMG a million times, always finding inspiration and information. I tried to read and reread this one, but never really did - I just looked up what I needed when I needed it - basically it was a true reference book only. It did not inspire. If you are playing AD&D 2nd Edition, sure, you'll need this for a bit here and there, but otherwise, this DMG is not really worthy of the name.
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